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How disko works

Packages, releases and the registry

How a game becomes a versioned package, what the registry keeps, and what publishing checks.

A package is the game as files: modules, assets and a game.json manifest with a version. It is packed into one archive whose bytes are canonical, so the same project always gives the same archive and digest.

A release is one published version of a game, such as creator/football 1.2.0. Releases never change: publishing again requires a new version.

The registry stores releases under a namespace (your account or a team) and a game name. A game is public (listed), unlisted (anyone with the link) or private (only you). Room hosts load releases from the registry.

Publishing packs the game and runs the release checks: the same checks that the registry and every room host run before loading a game, such as archive limits, file names and asset types. A package that passes them loads everywhere.