# studio-kind-mismatch

> A reference points at the wrong kind of object, or at one in another scene or prefab.

| | |
| --- | --- |
| Kind | Studio problem |
| Reported by | Studio validation: the Problems panel, Play, Publish and the MCP `validate` tool |
| Code in the Studio | `kind-mismatch` |

Each reference accepts certain kinds: a joint joins two discs, a prefab's primary body is one of its own discs. Discs that a joint connects must live in the same scene or prefab.

## Fix

- Choose a target of the kind the property names.
- Move the objects into the same scene or prefab, or connect objects that already share one.

## See also

- [Problems and validation](/studio/playtesting)
