# studio-held-movement

> Two kicks in the same controls change how players move while held.

| | |
| --- | --- |
| Kind | Studio problem |
| Reported by | Studio validation: the Problems panel, Play, Publish and the MCP `validate` tool |
| Code in the Studio | `held-movement` |

A kick can slow players down while its key is held, as HaxBall's kick does. Only one kick in a set of controls may do that: the engine refuses a second, and the game would not load.

## Fix

- Turn off **Changes movement while held** on all but one of the kicks. A racket, for example, usually leaves movement as it is.

## See also

- [Controls and roles](/studio/controls-and-roles)
